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/ CyberMycha 2003 May / cmycha200305.iso / MutantStorm / setup_mutantstorm_demo.exe / {app} / script / powerup_missile.lua < prev    next >
Text File  |  2002-09-27  |  807b  |  35 lines

  1.  
  2. -- leave me
  3.     local actor = ACTOR_preload()
  4. -- leave me
  5.  
  6.     actor[cp_actor_name]            = "powerup_missile"
  7.     actor[cp_model_dir]                = "player"
  8.     actor[cp_model_name]            = "power-missile"
  9.  
  10.     actor[cp_actor_type]            = cat_bullet + cat_player + cat_ground
  11.  
  12.     actor[cp_launch_scale_min]        = 30.0
  13.     actor[cp_launch_scale_max]        = 40.0
  14.  
  15.     actor[cp_move_speed_min]        = 0.5
  16.     actor[cp_move_inertia_accn]        = 0.9999
  17.  
  18.     -- how long on screen
  19.     actor[cp_target_delay_min]        = 6.0
  20.     -- how long it lasts for you
  21.     actor[cp_target_delay_max]        = 4.0
  22.  
  23.     -- choice weighting
  24.     actor[cp_spin_speed_min]        = 6.0
  25.  
  26.     -- type
  27.     actor[cp_bonus_seq_hit]            = 3
  28.  
  29. -- leave me
  30.     c_preload_model( actor )
  31. -- leave me
  32.  
  33.     c_add_particle_to_anim( "pulse_d", "mainbone", "pup-part-red" )
  34.     c_add_sound_to_anim( "sound_d", "pup-appear" )
  35.